Guild Bosses
Guild Bosses are special Boss Monsters that are defeated collectively by a Guild by going to the Guild Coliseum. Each player in the guild may engage in a battle with a Guild Boss by spending one Meat.
Battles with a Guild Boss last until the player is defeated, 13 turns pass, or the player defeats 7 rounds. Each round increases the Guild Boss's damage and maximum health and armor.
All Guild Bosses (aside from Dagon and Special Event bosses) have a minimum Guild Level requirement before being able to summon them.
Life Force
A Guild Boss is defeated when a specific number of rounds have been completed, represented by a circular Life Force bar on the info page of the Guild Coliseum, as well as after the battle on the Results screen. This means that each round is weighted equally, and total damage dealt does not contribute to a Guild Boss' Life Force. This also means that a player must complete at least one round of a Guild boss to contribute to lowering its Life Force.
Note: Due to a bug, fully completing 7 rounds ("killing" the Guild Boss) still displays 6 rounds completed on the Victory screen. This is purely a visual error. All 7 rounds are still counted.
Expert Mode
Once a Guild has reached Guild Level 30 and has defeated Avatar of Oshian with a 3-star ranking, they can summon Guild Bosses on Expert difficulty. This increases the Boss' health, armor, damage, and Life Force, but also increases the amount of Guild XP and Guild Accolades earned. Expert Guild Bosses require different minimum Guild levels to summon.
Ranking
When a Guild Boss is defeated, each player is awarded a random allotment of Guild Accolades based on the Boss defeated. The players who placed first, second, and third in damage will receive 30%, 20%, and 10% extra Accolades respectively.
Damage Totals
Damage dealt to a Guild Boss for purposes of the leaderboard takes into account overkill damage - that is, any extra damage dealt in a round is still counted regardless of the Boss' remaining health. To maximize total damage dealt, a player should focus on lowering the boss's health to as low as possible in each round before using a strong attack such as a Power or Finisher attack.
NAME | Damage Type(s) | Enemy Type(s) | Group | Life Force* (Rounds) |
Points | Guild Level (Norm/Exp) |
---|---|---|---|---|---|---|
Dagon | Ranged | Troll | Cyclops | 96 | 200 | 1/30 |
The Morgawr | Heavy | Demon | Crawler | 96 | 300 | 10/35 |
Aegaeon | Heavy | Militia | Titan | 88 | 400 | 15/40 |
Rahab | Light | Undead | Octopus | 143 | 600 | 20/40 |
The Bakunawa | Magical | Beast | Eel | 186 | 700 | 25/50 |
Avatar of Oshian | Heavy (Form 1) Ranged (Form 2) |
Golem | Statue | 222 | 800 | 30/55 |
Atlantican Hydra | Light | Cult | Hydra | 400 | 900 | 50/65 |
Khimaira | Magical (Goat) Light (Serpent) Heavy (Lion) |
Undead (Goat) Demon (Serpent) Beast (Lion) |
Chimera | 840 | 1000 | 60/75 |
Leppaludi | Ranged | Troll | n/a | WIP | 450 | 1/25 |
Glashtyn | Magical | Cult | n/a | WIP | 450 | 1/25 |
Dunker Mossfist | Ranged | Troll | n/a | WIP | 450 | 1/25 |
Meret | Light | Outlaw | n/a | WIP | 450 | 1/25 |
Sycorax | Magical | Undead | n/a | WIP | 450 | 1/25 |
The Shade of V'eggarh | Heavy | Undead | n/a | WIP | 450 | 1/25 |
*Life Force values are based on community-sourced estimates and may not be completely accurate
Gallery
Portrait of the Hornmaster, the NPC in charge of the Summoning Horns on Guild Island
- Game Modes