Mythic Rift
The Mythic Rift is a Special Location in Knighthood, opened to players at Level 40. It is located at the Temple of Aeons in White Peak. It contains the weekly dungeon crawl Trials of the Rift, as well as the facilities to summon and upgrade Mythic Equipment.
Trials of the Rift
- Main article: /Trials of the Rift
The Trials of the Rift is a weekly mode in which players traverse up to seven realms, defeating enemies and bosses. Each realm contains battles, decisions, and a Boss, and may contain locked doors.
The Trials reset every Monday at 8:00 UTC.
Rift Power
Rift Power is a leveling system for Epic and higher-rarity Heroes and Mythic Equipment. It determines the overall strength of the Knight and their damage and defense. It is separate from standard Levels and XP, and can only be gained from Battles in the Trials of the Rift.
- Different Rarities of Heroes can have different max Rift Power levels
- Epic - Max Rift Power of 10
- Legendary - Max Rift Power of 20
- Unique - Max Rift Power of 30
- Mythic Equipment can have their max Rift Power raised by sacrificing more gear to the Lady of the Lake.
- Armor - Max Rift Power of 100 per piece (500 full set)
- Weapons - Max Rift Power of 200
The Still
The Still is a distillery that converts items into Mythic Essence. Each item has a different conversion rate.
Item | Mythic Essence |
---|---|
Minion Food | 160 |
Drop of Humility | 1000 |
Drop of Diligence | 1500 |
Drop of Generosity | 2500 |
Drop of Patience | 4000 |
Tomes | 450 |
Core (Basic) | 200 |
Core (Normal) | 1000 |
Core (Super) | 1500 |
Core (Mega) | 3125 |
Potion (Lesser) | 20 |
Potion (Improved) | 80 |
Potion (Greater) | 200 |
Elixir (Lesser) | 40 |
Elixir (Improved) | 80 |
Elixir (Greater) | 200 |
Tellurian Bits | 1 |
Volcanic Bits | 1 |
Tellurian Bars | 3 |
Volcanic Bars | 3 |
Tellurian Ingots | 8 |
Volcanic Ingots | 8 |
Fine Tellurian | 18 |
Fine Volcanite | 18 |
Pure Tellurian | 41 |
Pure Volcanite | 41 |
Improved Scroll of Heroism | 141 |
Greater Scroll of Heroism | 1299 |
Superior Scroll of Heroism | 3621 |
Exalted Scroll of Heroism | 15311 |
Mannaz | 1500 |
Thurisaz | 740 |
Uruz | 2250 |
Fehu | 1125 |
Dagaz | 4375 |
Laguz | 2188 |
Naudiz | 7500 |
Berkana | 3500 |
Malachite | 300 |
Cobalt | 450 |
Manganese | 750 |
Orpiment | 1200 |
Gems | 200 |
Gold | 1* |
*Gold is exchanged in increments of 10,000 or the max amount of Gold the player has.
The Lady of the Lake
The Lady of the Lake enables the player to awaken and upgrade Mythic Equipment by sacrificing sets of the same equipment of varying Rarities.
Mythic Equipment
Mythic Equipment has its own Rift Power, which is leveled up in combat like Heroes. The maximum Rift Power of a piece of equipment can be raised by sacrificing different amounts of the same type of gear at different ranks, depending on the level to which the weapon is being raised.
The following tables show the required amount and rank of each rarity of gear for each level of Mythic rank, as well as the amount of Mythic Essence needed to complete the Rank Up.
Attunement
Pieces of Mythic Equipment, both Armor and Weapons, are attuned to Monster types which can be changed using Tuning Forks. This allows the player to customize their Mythic Equipment to match the Monsters they have difficulty with. Armor pieces can be attuned to one type, while weapons can be attuned to two types. Mythic weapons deal 100% more damage to the matching Monster type, while each Armor piece reduces damage from the matching Monster type by 10%.
Weapons
The three Mythic weapons are the Mythpiercer (Sword), Mythcleaver (Axe) and Mythbreaker (Hammer).
A number in brackets () represents the minimum Rank of the items needed.
Rank | Amount of Gear Needed (Rank) | Essence | ||||
---|---|---|---|---|---|---|
Common | Rare | Epic | Legendary | Unique | ||
Unlock | 32 | 16 | 8 | 4 | 1 | 100,000 |
10➔20 | 8 | 4 | 2 | 2 | 0 | 20,000 |
20➔30 | 12 | 8 | 4 | 3 | 0 | 40,000 |
30➔40 | 16 | 12 | 8 (2) | 4 (2) | 0 | 70,000 |
40➔50 | 20 | 16 | 6 (2) | 3 (2) | 1 (2) | 110,000 |
50➔60 | 24 | 20 | 8 (2) | 4 (3) | 0 | 160,000 |
60➔70 | 28 | 16 (2) | 12 (2) | 2 (3) | 0 | 220,000 |
70➔80 | 32 | 24 | 16 (2) | 4 (3) | 0 | 290,000 |
80➔90 | 36 | 32 (2) | 12 (3) | 2 (4) | 0 | 370,000 |
90➔100 | 40 | 32 | 16 (3) | 4 (4) | 1 (3) | 460,000 |
100➔110 | 20 | 8 (2) | 12 (3) | 2 (4) | 0 | 480,000 |
110➔120 | 24 | 12 (2) | 13 (3) | 3 (4) | 0 | 500,000 |
120➔130 | 28 | 16 (2) | 14 (3) | 4 (4) | 0 | 520,000 |
130➔140 | 32 | 20 (2) | 15 (3) | 5 (4) | 0 | 540,000 |
140➔150 | 36 | 24 (2) | 12 (4) | 2 (5) | 1 (4) | 560,000 |
150➔160 | 24 | 28 (2) | 13 (4) | 3 (5) | 0 | 580,000 |
160➔170 | 28 | 32 (2) | 14 (4) | 4 (5) | 0 | 600,000 |
170➔180 | 32 | 16 (3) | 15 (4) | 5 (5) | 0 | 620,000 |
180➔190 | 36 | 18 (3) | 16 (4) | 6 (5) | 0 | 640,000 |
190➔200 | 40 | 20 (3) | 14 (5) | 4 (5) | 1 (5) | 660,000 |
Armor
The pieces of the Mythic Armor set are the Mythguard Cuirass (Body), Mythguard Pauldrons (Shoulders), Mythguard Greaves (Legs), Mythguard Bracers (Arms), and the Mythguard Helm (Helmet). The Mythguard Cuirass and the Mythguard Greaves both require less Essence to Rank Up than the rest of the armor set.
A number in brackets () represents the minimum Rank of the items needed.
Rank | Amount of Gear Needed (Rank) | Essence | ||||
---|---|---|---|---|---|---|
Common | Rare | Epic | Legendary | Unique | ||
Unlock | 16 | 8 | 4 | 2 | 1 | 50,000 |
5➔10 | 4 | 2 | 1 | 1 | 0 | 10,000 |
10➔15 | 6 | 4 | 2 | 1 (2) | 0 | 20,000 |
15➔20 | 8 | 6 | 4 | 2 (2) | 0 | 35,000 |
20➔25 | 10 | 8 | 3 (2) | 1 (2) | 1 (2) | 55,000 |
25➔30 | 12 | 10 | 4 (2) | 2 (3) | 0 | 80,000 |
30➔35 | 14 | 8 | 6 (2) | 1 (3) | 0 | 110,000 |
35➔40 | 16 | 12 | 8 (2) | 2 (3) | 0 | 145,000 |
40➔45 | 18 | 16 | 6 (3) | 1 (4) | 0 | 185,000 |
45➔50 | 20 | 16 | 8 (3) | 2 (4) | 1 (3) | 230,000 |
50➔55 | 10 | 4 (2) | 6 (3) | 1 (4) | 0 | 240,000 |
55➔60 | 12 | 6 (2) | 6 (3) | 1 (4) | 0 | 250,000 |
60➔65 | 14 | 8 (2) | 7 (3) | 2 (4) | 0 | 260,000 |
65➔70 | 16 | 10 (2) | 7 (3) | 2 (4) | 0 | 270,000 |
70➔75 | 18 | 12 (2) | 6 (4) | 1 (4) | 1 (4) | 280,000 |
75➔80 | 12 | 14 (2) | 6 (4) | 1 (4) | 0 | 290,000 |
80➔85 | 14 | 16 (2) | 7 (4) | 2 (4) | 0 | 300,000 |
85➔90 | 16 | 8 (3) | 7 (4) | 2 (4) | 0 | 310,000 |
90➔95 | 18 | 9 (3) | 8 (4) | 3 (4) | 0 | 320,000 |
95➔100 | 20 | 10 (3) | 7 (5) | 2 (4) | 1 (5) | 330,000 |
Rift Shop
- Main article: /Trials of the Rift#Rift Shop
The Rift Shop, "Bones' Bazaar," appears twice in the Mythic Rift, in Realm 3 and Realm 7. The Bazaar sells charm tools, keys, and special Skins in exchange for Mythic Essence.
Side Stories
NAME | OBJECTIVES | REWARDS | CONDITION |
---|---|---|---|
Find the Lady |
|
|
Complete Skald's Split conquest in White Peak |
I've heard rumor of a "strange woman lying in a pond distributing swords". Surely, this is the Lady of the Lake of the old myths. It is believed that she disappeared under the Greywater many moons ago. You must find her! | |||
The First Weapons |
|
|
Complete "Find the Lady" |
You've found the Lady, eh? Me and Sindri entrusted her with our finest works, because it turns out that he's a terrible judge of character. She'll judge who is worthy, so, go make her happy with stuff, and you'll get my best weapons. | |||
Guardian of the Myth |
|
|
Complete "Find the Lady" |
Karnon, Highgard, Farquar - we gave them their Gauntlets, and they wrought misery with them. Afterwards we vowed to leave our other creations with the Lady, knowing she will allow only the most worthy their use. Appease her and you may gain access to my armor. | |||
Walker in the Rift |
|
Complete "Find the Lady" | |
I feel the echoes of Karnon's meddling with the planes across time and space. A rift has torn a hole through to the astral realm. Traveler, venture forth on my behalf. Beware, the rules of reality may be different there... | |||
Veteran of the Rift |
|
|
Complete "Walker in the Rift" |
The enemies in the Rift, they become stronger as you anger them with your victories? How strange. You should ensure that you have all the tools you can muster to meet their challenge. | |||
Explorer of the Rift |
|
|
Complete "Walker in the Rift" |
So you say that, as you spend time in the Astral Realm, belongings you take absorb power from the Rift? And that this gives them power there? Fascinating. I implore you to venture further and tell me what you find. | |||
Conqueror of the Rift |
|
Complete "Explorer of the Rift" | |
You tell me the Rift constantly changes, and that creatures from across our Realm have been lured and trapped there. How far does it go? Does it have an end? Tell me more, I must know. | |||
The Next Chapter... |
|
|
Reach Level 49 |
A dark force has created a new Trials of the Rift. More powerful enemies await, and we need our best Knights to fight back the horde. If you can vanquish these foes, I know you will be ready to take on this new challenge. | |||
Rumble in the Rift |
|
|
Complete "The Next Chapter..." |
Do you feel that? I feel something strange rumbling through space and time... Help us brave traveler, you are this world's greatest hope to fight off these new formidable foes. | |||
The Number of the Warbeast |
|
Complete "The Next Chapter..." | |
The Warbeasts are destroying everything! We have ways of getting around them, use doors, traps and make some VITAL decisions to keep them isolated. |
Trivia
- The Runic text around the stones used to select Weapon or Armor for the Lady of the Lake reads ᚦᛖᛋᛖ ᚪᚱᛖ ᚦᛖ ᛏᚱᛖᚪᛋᚢᚱᛖᛋ ᚩᚠ ᛒᚱᚩᚳᛖᛚᛁᚪᚾᛞᛖ, which translates to THESE ARE THE TREASURES OF BROCELIANDE. Brocéliande is the name of a legendary enchanted forest from medieval European folklore, said to be the home of (among many things) the Lady of the Lake.
- The Runic around the Mythbreaker hammer reads ᛗᛄᚩᛚᚾᛁᚱ, which translates to MJOLNIR, the name of the hammer wielded by Thor in Norse mythology.