Monsters

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Monsters are the primary type of enemy present in Knighthood. They appear in all the various Battles and attack the Knight in a one- or two-row formation. Defeating Monsters may grant XP, complete certain Story and Side Story objectives, grant Chests and other rewards, and many other outcomes depending on the situation.

Types

Monsters are classified into nine distinct types.

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Beast

Beasts are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

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Cult

Cultists are introduced in Highgard.

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Demon

Demons are introduced in Mirefen.

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Goblin

Goblins are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

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Golem

Golems are introduced in Mirefen.

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Militia

Militia are introduced in Highgard.

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Outlaw

Outlaws are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

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Troll

Trolls are introduced in White Peak.

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Undead

Undead are introduced in Highgard.

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Unknown

Unknown Monsters have no defined type and are not weak to any weapon.

Standard Monsters

Standard Monsters make up a majority of the Monsters. They can be found in Conquests and Hunts, as well as side enemies to Roaming and Cave monsters.

For a full list, see /Standard Monsters.

Roaming Monsters

Main article: Roaming Monster

Roaming Monsters are Boss Monsters that appear at set time intervals throughout each area. They give the rewards for winning the battle while completing certain conditions. The Bounty Board gives a choice of rewards for defeating a certain number of Roaming Monsters.

Cave Monsters

Main article: Monster Cave

Cave Monsters are Boss Monsters that reside in the various Monster Caves throughought the regions, cycling through on a weekly schedule. They can be challenged using Torches, with a maximum of 6 attempts per cave per day.

Onslaught Commanders

Main article: Onslaught Dungeon

Onslaught Commanders are unique, powerful enemies that appear in the Onslaught Dungeon and Dark Onslaught. They have the ability to summon a set amount of normal monsters into battle instead of attacking.