Charms

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Inventory tab from the Knight Menu displaying charm collection

In Knighthood, Charms are used to add special properties to Weapons and Armor of Rare rarity and upwards. They can through several sources:

Ten different types of charms are available. Five types are for use in weapons, and five are for armor.

The player can access their charm collection under the Inventory tab from the Knight screen. From there, the player can access the amount of charms they have per type.

Weapon Charms

Effect Charms

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Effect charms add chances to inflict negative Status Effects on side or chain attacks.

  • Adds x% chance to inflict Burn on side attacks.
  • Adds x% chance to inflict Burn on chain attacks.
  • Adds x% chance to inflict Acid on side attacks.
  • Adds x% chance to inflict Acid on chain attacks.
  • Adds x% chance to inflict Poison on side attacks.
  • Adds x% chance to inflict Poison on chain attacks.

Damage Charms

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Damage charms increase attack damage to enemies inflicted with negative status effects.

  • Increases attack damage by xx% vs enemies with Burn.
  • Increases attack damage by xx% vs enemies with Acid.
  • Increases attack damage by xx% vs enemies with Poison.
  • Increases ultimate attack damage by xx% vs enemies with Burn.
  • Increases ultimate attack damage by xx% vs enemies with Acid.
  • Increases ultimate attack damage by xx% vs enemies with Poison.

Debuff Charms

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Debuff charms add chances to inflict negative status effects on ultimate attacks.

  • Adds xx% chance to inflict Weaken on ultimate attacks.
  • Adds xx% chance to inflict Expose on ultimate attacks.
  • Adds xx% chance to inflict Unfocus on ultimate attacks.
  • Adds xx% chance to inflict Stun on ultimate attacks.
  • Adds xx% chance to inflict Freeze on ultimate attacks.

Buff Charms

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Buff charms add chances to gain positive status effects on run-out attacks (the first attack in a turn, or the attack after breaking a chain).

  • Adds xx% chance to gain Fury on run-out attacks.
  • Adds xx% chance to gain Protect on run-out attacks.
  • Adds xx% chance to gain Focus on run-out attacks.
  • Adds xx% chance to gain Regenerate on run-out attacks.

Critical Charms

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Critical charms boost critical chance or critical damage multiplier on consecutive attacks.

  • Increases critical chance by xx% on side attacks.
  • Increases critical chance by xx% on chain attacks.
  • Increases critical chance by xx% on ultimate attacks.
  • Increases critical damage multiplier by xx% on side attacks.
  • Increases critical damage multiplier by xx% on chain attacks.
  • Increases critical damage multiplier by xx% on ultimate attacks.

Armor Charms

Defense Charms

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Defense charms increase the Knight's total armor or health.

  • Increases armor by xx.
  • Increases health by xx.

Resist Charms

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Resist charms decrease damage taken from or add chances to resist negative status effects from enemies.

  • Decrease damage taken from Burn by x%.
  • Adds xx% chance to resist Freeze effect.
  • Adds xx% chance to resist Stun effect.
  • Adds xx% chance to resist Unfocus effect.
  • Adds xx% chance to resist Expose effect.
  • Decrease damage taken from Acid by x%.
  • Adds xx% chance to resist Weaken effect.
  • Decrease damage taken from Poison by x%.

Status Charms

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Status charms increase effect damage to enemies or make enemies more susceptible to some negative Status Effects.

  • Burn deals x% more damage to enemies.
  • Acid deals x% more damage to enemies.
  • Poison deals x% more damage to enemies.
  • Reduce enemy resistance to Weaken effect by xx%.
  • Reduce enemy resistance to Expose effect by xx%.
  • Reduce enemy resistance to Unfocus effect by xx%.

Hero Charms

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Hero charms increase hero powers' damage or healing. They are sorted by class.

  • Warrior hero powers do x% more damage or healing.
  • Rogue hero powers do x% more damage or healing.
  • Hunter hero powers do x% more damage or healing.
  • Mage hero powers do x% more damage or healing.
  • Alchemist hero powers do x% more damage or healing.

Minion Charms

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Minion charms increase minions' damage or healing.

  • All minions do x% more damage with normal attacks.
  • All minions do x% more damage with critical attacks.
  • All minions do x% more damage with powers.
  • All minions do x% more healing with powers.


Equipping and Editing Charms

Rare, Epic, Legendary and Unique gear pieces have 1, 2, 3 and 4 random charm slots respectively. Duplicate gear may have different arrangements.

Each piece of Mythic gear always has a preset arrangement of slots.

Equipping

Charms may be equipped by tapping the i next to the desired weapon or armor piece, switching to the Charms tab, and tapping one of the open Charm slots. The player can then choose the charm they wish to socket from the given type.

  • If a Charm is equipped to a slot that already has a Charm equipped, the previous charm will be destroyed.

Unsocketing Charms

The player can remove a Charm from a slot by tapping Edit Charms on the Charms page of a piece of gear and then tapping Remove next to the desired Charm. Unsocketing a charm costs 2 Spanners.

Reshaping Charm Slots

The player can "re-roll" a Charm slot for a chance at a different shape. This can be done by tapping Edit Charms on the Charms page of a piece of gear and then tapping Reshape next to an empty Charm slot. Reshaping a charm costs 2 Chisels.

Transmuting Charms

Charms can be Transmuted at the Dwarven Foundry, allowing the player to combine multiple Charms of a single rarity to create one higher rarity Charm. Only Charms of the same shape can be Transmuted together.

  • 4 Common -> 1 Rare
  • 5 Rare -> 1 Epic
  • 6 Epic -> 1 Legendary
  • 7 Legendary -> 1 Unique

The chance to get the effect of a Charm is based on the number of that Charm effect added. For example, three Burn Chance Charms and one Acid Chance Charm has a 75% chance to give Burn Chance and 25% chance to give Acid Chance.

Gallery

Trivia

  • The Minion armor charm is the only charm that cannot be obtained from dismantling a Common armor piece.